ILAN SALOMON-JACOB

Containers

2023
Film Scoring, Sound Design, Video Editing

This is a short film I co-directed with Owen Hamilton. I operated the camera, edited the footage, added sound effects (through the editing of free recordings), and produced an original score. The score consists mostly of variations on two themes — ‘adventure’ and ‘beauty’, with a shorter theme representing the book that appears throughout. The combination of synthesized and pseudo-acoustic sound sources in the music is intended to reflect the intermixing of buildings (or containers) and nature in the settings depicted.

Blot (Audiovisual Composition)

2024
Creative Coding, Electronic Music Composition, Sound Design

This is an audiovisual composition made in Raytone, a node-based audio visual sequencing environment written by Eito Murakami and John Burnett. There are three instruments in this composition — drums, ‘pluck’, and bass — all synthesized (without the use of audio samples) in realtime in ChucK. This use of ChucK code integrated into Raytone allows for more variation in performance, since the alterable parameters affect the creation of the sounds, not just the post processing of them. The graphics, also produced in realtime using GLSL, are meant to be a visual representation of the sounds and their mutation, following a minimal geometric aesthetic that reflects the use of basic waveshapes in the sound synthesis. In total there are twelve alterable parameters, all controlling aspects of the sound, and all but two controlling aspects of the visuals. By adjusting these parameters with intention, one can perform the composition differently each time, with fully synchronized visual accompaniment.

Lighted Forest (Interactive Audiovisual Environment)

2024
Creative Coding, 3D Environment Design, Electronic Music Composition
The Lighted Forest is an interactive audiovisual environment created in Unity, in which the user can control different parameters of the music by exploring the space.  [Full Screen Link]

Instructions: Notes:

Percussion Sequencer

2024
Creative Coding, Sound Design, Interface Design, Electrical Engineering

This is a percussion sequencer/sequencer made using electronics, an Arduino and Max/MSP. The 16 steps of the sequencer, which is represented by two LED strips, can be navigated and activated/deactivated using a knob (rotary encoder) and a button. The synthesis parameters are tone (represented as the ratio of a triangle wave to white noise), pitch, and decay length (for both amplitude and pitch envelopes). There is also a post processing component, made of an Inertial Measurement Unit (MU) and a Force Sensing Resistor (FSR) attached to a small foam ball, which control the parameters of a flanging effect.